﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MODEL
{
    /// <summary>
    /// 充值系统 订单主表
    /// </summary>
    #region model
    public class OrderMaster
    {
        public OrderMaster()
        { }

        private string _oID;

        public string OID
        {
            get { return _oID; }
            set { _oID = value; }
        }
        private string _oUSERID;

        public string OUSERID
        {
            get { return _oUSERID; }
            set { _oUSERID = value; }
        }
        private int _oAMOUNT;

        public int OAMOUNT
        {
            get { return _oAMOUNT; }
            set { _oAMOUNT = value; }
        }
        private string _oACCOUNT;

        public string OACCOUNT
        {
            get { return _oACCOUNT; }
            set { _oACCOUNT = value; }
        }
        private string _oPAYMENT;

        public string OPAYMENT
        {
            get { return _oPAYMENT; }
            set { _oPAYMENT = value; }
        }
        private string _oGAMEID;

        public string OGAMEID
        {
            get { return _oGAMEID; }
            set { _oGAMEID = value; }
        }
        private int _oCOUNT;

        public int OCOUNT
        {
            get { return _oCOUNT; }
            set { _oCOUNT = value; }
        }
        private string _oYEAR;

        public string OYEAR
        {
            get { return _oYEAR; }
            set { _oYEAR = value; }
        }
        private string _oMONTH;

        public string OMONTH
        {
            get { return _oMONTH; }
            set { _oMONTH = value; }
        }
        private string _oDAY;

        public string ODAY
        {
            get { return _oDAY; }
            set { _oDAY = value; }
        }
        private DateTime _oTIME;

        public DateTime OTIME
        {
            get { return _oTIME; }
            set { _oTIME = value; }
        }
        private string _oDESCRIPTION;

        public string ODESCRIPTION
        {
            get { return _oDESCRIPTION; }
            set { _oDESCRIPTION = value; }
        }
        private string _oDEPUTYID;

        public string ODEPUTYID
        {
            get { return _oDEPUTYID; }
            set { _oDEPUTYID = value; }
        }
    }
    #endregion

    /// <summary>
    /// 充值系统 订单副表
    /// </summary>
    #region model
    public class OrderDeputy
    {
        public OrderDeputy()
        { }

        private string _oID;

        public string OID
        {
            get { return _oID; }
            set { _oID = value; }
        }
        private string _oORDERID;

        public string OORDERID
        {
            get { return _oORDERID; }
            set { _oORDERID = value; }
        }
        private DateTime _oTIME;

        public DateTime OTIME
        {
            get { return _oTIME; }
            set { _oTIME = value; }
        }
        private string _oDESCRIPTION;

        public string ODESCRIPTION
        {
            get { return _oDESCRIPTION; }
            set { _oDESCRIPTION = value; }
        }
    }
    #endregion
    public class WalletMaster
    {
        public WalletMaster()
        { }
        private string _uID;

        public string UID
        {
            get { return _uID; }
            set { _uID = value; }
        }
        private string _uUSERID;

        public string UUSERID
        {
            get { return _uUSERID; }
            set { _uUSERID = value; }
        }
        private int _uREMAIN;

        public int UREMAIN
        {
            get { return _uREMAIN; }
            set { _uREMAIN = value; }
        }
        private DateTime _uLASTTIME;

        public DateTime ULASTTIME
        {
            get { return _uLASTTIME; }
            set { _uLASTTIME = value; }
        }
        private string _uGAMEID;

        public string UGAMEID
        {
            get { return _uGAMEID; }
            set { _uGAMEID = value; }
        }
        private string _uDESCRIBE;

        public string UDESCRIBE
        {
            get { return _uDESCRIBE; }
            set { _uDESCRIBE = value; }
        }
    }
    public class WalletDeputy
    {
        public WalletDeputy()
        { }
        private string _uID;

        public string UID
        {
            get { return _uID; }
            set { _uID = value; }
        }
        private string _uUSERID;

        public string UUSERID
        {
            get { return _uUSERID; }
            set { _uUSERID = value; }
        }
        private DateTime _uTIME;

        public DateTime UTIME
        {
            get { return _uTIME; }
            set { _uTIME = value; }
        }
        private string _uYEAR;

        public string UYEAR
        {
            get { return _uYEAR; }
            set { _uYEAR = value; }
        }
        private string _uMONTH;

        public string UMONTH
        {
            get { return _uMONTH; }
            set { _uMONTH = value; }
        }
        private string _uDAY;

        public string UDAY
        {
            get { return _uDAY; }
            set { _uDAY = value; }
        }
        private int _uMONEY;

        public int UMONEY
        {
            get { return _uMONEY; }
            set { _uMONEY = value; }
        }
        private string _uGAMEID;

        public string UGAMEID
        {
            get { return _uGAMEID; }
            set { _uGAMEID = value; }
        }
        private string _uDESCRIBE;

        public string UDESCRIBE
        {
            get { return _uDESCRIBE; }
            set { _uDESCRIBE = value; }
        }
    }
}
